FujiNet NOS – A Network Only DOS.

In addition to simulating existing Atari disk drives, FujiNet opens up a new possibility for Atari 8-bit users: The ability to use files stored on networked file systems directly, without needing to use a disk image file as an intermediary. The NOS is a self booting ATR which can be mounted into device slot 1 and booted in place of a typical DOS. While at version 0.7.1, it is not yet complete, it is already quite usable, thanks to the consistent efforts of Michael Sternberg, who has done a fantastic job, so far.

Booting NOS

A copy of NOS 0.7.1 can be found in the /Atari-8-bit/DOS/ folder of the apps.irata.online TNFS server, and mounted into device slot 1:

Once booted, you will be transferred to a cartridge, if present. The usual DOS statement in BASIC will transfer you to NOS, just like with DOS, if you do not have a cartridge installed, NOS will take control immediately, putting us on device N1 (of which there are 8 such N: devices that you can use independently):

Getting Help

Yes. NOS is a command line DOS, in the same spirit as DOS XL, XDOS, and SpartaDOS. Thankfully, there is a comprehensive HELP system that reads its data from GitHub, just type HELP:

Each of these subsections give not only references for the built-in commands, but are also comprehensive references for software developers:

This will allow all of us as a community to add documentation for things we can add and do with NOS.

Where is the D: device?

There is no D: device. Since NOS does not load a file system of its own into memory, and relies on the FujiNet to do filesystem things, there is no D: device driver, and thus no way to access either physical drives or disk images mounted in FujiNet device slots.

Instead of providing a disk drive oriented file system, NOS provides the same N: device that is provided by NDEV in the FujiNet Network tools that are a part of every DOS disk in the Atari_8-bit/DOS/ folder on apps.irata.online.

What you can access is any individual file, over any protocol that the N: device can use. This means protocols such as:

  • TNFS
  • FTP
  • SMB (Windows File Sharing)
  • HTTP/S (Web, including WEBDAV)
  • SD (direct access to individual files on the SD card slot)

As a convenience, the N: device is also mapped to the D: device in HATABS, so that programs that only allow D: devicespecs can still work.

Let’s Load a Game!

In order to demonstrate how NOS works, and what makes it different from e.g. SpartaDOS, or MyDOS, or Atari DOS, let’s load a game directly from the Pigwa FTP server. To do this, we’ll iteratively change the directory using CD, and observing where we are with DIR. Once we get to our destination, we’ll load the game.

We’ll wind up here:

N1:CD "N:FTP://FTP.PIGWA.NET/stuff/collections/holmes cd/Holmes 2/Atari Archives/Antic Files/88/"

Of course, we can indeed type this all in at once, if we wanted, or we can change the path starting at the host name:

N1:CD N:FTP://FTP.PIGWA.NET/

We can see that the path has changed, by using the PWD (aka NPWD) command. This command can be issued to see the current path:

N1:PWD

And we can use the DIR command to get a directory at this location:

N1:DIR

We can continue to traverse the path above, by passing the next part of the path to the CD command, and looking at the resulting directory, which we can double check with the PWD command:

N1:CD stuff

N1:PWD

N1:DIR

You don’t have to put each path component individually, you can concatenate path components together, seperated by a slash:

N1:CD “collections/holmes cd/Holmes 2/”

Note: Since the path contained a space, double-quotes are used to indicate that it’s all part of the path, and are only needed if the desired path contains any spaces.

You can see the result with the PWD command:

Also note: Many modern file systems are case-sensitive, and you must type names exactly as the system expects them.

Once we get to the target path:

N:TNFS://FTP.PIGWA.NET/stuff/collections/holmes cd/Holmes 2/Atari Archives/Antic Files/88/

We can look for specific files beginning with F:

N:DIR F*.*

Let’s load FROG.EXE:

N1:LOAD FROG.EXE

There we go. A game that was loaded directly from an FTP server, onto the Atari, courtesy of the FujiNet doing all the heavy lifting behind the scenes.

N: Works Everywhere

As a bonus, re-boot your Atari computer with BASIC inserted or enabled. If your FujiNet was powered off during this process, go back to the same path:

N:TNFS://FTP.PIGWA.NET/stuff/collections/holmes cd/Holmes 2/Atari Archives/Antic Files/88/

And from BASIC type:

READY
RUN"N:SUNSET.BAS"

Cool, huh? 🙂

N1: N2: N3: …

As has been alluded to before, there are 8 network devices defined in the FujiNet firmware, and NOS can use them all.

Note: N8: is used by NOS to handle features such as HELP.

You can change network devices in NOS by typing N1: to N8: at the prompt.

N1:N2:

The prompt will change to indicate the new default device:

N2:

This means each N: device can point to a different path:

In this case, N2: points to a local TNFS file server that I use for software development.

And I can easily copy files from one N: device to another, such as transferring the FROG.EXE we loaded earlier from FTP in N1:, onto my local TNFS file server, now in N2:

N2:COPY N1:FROG.EXE,N2:FROG.EXE

File management tasks such as renaming, deleting, as well as making and removing directories are also possible:

N2:REN FROG.EXE,TOAD.EXE

N2:MKDIR WORK

N2:DEL kantiks.xex

Automatic Boot Script

Any text file can be assigned as an automatic boot script using the AUTORUN command, giving the full path to the script:

N1:AUTORUN N:TNFS://TMA-2/AUTO.TXT

To accomplish this, NOS sets an AppKey on your FuijNet, which NOS will read when booted. This feature is useful for setting up a consistent environment with the N: devices pointed to your preferred network locations.

The Road to 1.0

While work on NOS is progressing, part of this post is a call to bring interested people in to help work on NOS and polish it up, and make it better. There are still many weird little bugs that can crop up during use, so we ask that users be patient, and if developers can help, feel free to grab a copy of the source code, and improve upon it.

The source code can be fetched from GitHub in the fujinet-nhandler repository:

https://github.com/FujiNetWIFI/fujinet-nhandler

And NOS is written in Assembler, using the mads assembler. The resulting build from the makefile generates the bootable ATR disk image automatically.

Thank you all for reading, I hope NOS will at the very least inspire new ways to think about how FujiNet can access networked files, unencumbered by legacy disk drive file systems, and hopefully maybe it can inspire some much needed improvements or totally new ideas in this space. -Thom

FujiNet YAIL with VBXE Support

YAIL Image Streamer for Atari 8 with VBXE Support

If you are not already familiar, YAIL is Yet Another Image Loader for Atari 8 Bit computers that works with FujiNet. Server software running on this website automatically converts and feeds images to the YAIL app on the Atari. All you need to do is set your graphics mode and enter a search term for the server to stream images from the internet to your Atari.

The YAIL app and YEET server were written by Brad Colbert and the source code is available on Github. YAIL can be mounted from the fujinet.online TNFS server located at ATARI/FujiNet-Apps/YAIL.XEX. For users with a VBXE upgraded Atari, you can set the graphics mode to 20 in YAIL (command: gfx 20) which enables the high resolution image streaming. Below is a demo video of the app in action.

Early Draft of FujiNet Users Manual for ATARI Users 0.0.2

A work in progress User’s Guide and Programming Reference for ATARI based FujiNets is being written. The effort is led by Thomas Cherryhomes. The goal is to provide both a comprehensive user’s and a programmer’s guide.

You can download the most recent render here: https://github.com/FujiNetWIFI/fujinet-manuals/releases/download/fujinet-atari-users-guide-0.0.2/fujinet_for_atari_users.pdf

The source material is being written in XML using the DocBook 5.1 grammar, which is well suited for writing technical documentation. You can get it here on GitHub: https://github.com/FujiNetWIFI/fujinet-manuals

While the User’s Guide revolves around showing new and experienced ATARI users what they can do with their FujiNet, the Programmers guide gives both a reference of how to control the FujiNet from languages such as Atari BASIC, FastBasic, ACTION!, C, and Assembler, but give a consistent set of examples that can be used as a “Rosetta Stone” for each, namely NETCAT, a terminal emulator, and MASTODON, a program which fetches the latest post from a Mastodon server and displays it.

As with everything in FujiNet land, anyone can help! If you want to participate in making this user’s guide, feel free to contact us, leave us a comment below, or join us on Discord!

5 Card Stud C64 Menu

FujiNet Lobby: Game & Platform Expansion

Work continues on the FujiNet Game Lobby and support for the Commodore 64 platform has begun. The Atari 8 platform gets an updated version of the FujiNet enabled Reversi BASIC game client and is now available to play from the Lobby. We are working on a new chat server for the Lobby so people can get acquainted before starting a new game.

Check out Andy’s post at atariorbit.org for more info and pictures of the new game clients and lobby

FujiNet Game Lobby is Live and July 4th Game Day

You can now load the FujiNet game lobby client on your Atari from the fujinet.online TNFS server at fujinet.online/ATARI/_lobby.xex. This coming July 4th we will be having a “game day” to celebrate so come join us for a fun night of poker!

Currently, the only game available is 5 Card Stud Poker by Eric Carr. There are several “tables” or “rooms” available and some containing bots to play against. Any game server can register with the lobby server by following the documentation at http://fujinet.online:8080/docs. You can also see how many people are playing by pointing your browser to http://fujinet.online:8080

The 5 Card Stud card game and Lobby was created to show the possibilities of FujiNet. We hope others can use this example and make other new games so we can enjoy using our retro machines together in this connected world we now live. While the 5 Card Stud game and Lobby client are currently only supported on Atari, clients can be written for other FujiNet platforms facilitating multi-platform retro gaming.

Lobby server source code:
https://github.com/FujiNetWIFI/servers/tree/main/lobby

5 Card Stud server source code:
https://github.com/FujiNetWIFI/servers/tree/main/5cardstud

Lobby client source code:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/lobby

5 Card Stud client source code:
https://github.com/FujiNetWIFI/fujinet-apps/tree/master/5cardstud

New Era of Gaming: FujiNet Game Server

Recently a flurry of activity on the gaming front has resulted in development, deployment, and usage of the FujiNet Game Server system and a working client for Atari 8-bits. More client platforms are planned soon. The first working Game Server is an implementation of Five Card Stud. More games are also planned now that there is one amazing example.

Read more at atariorbit.org